TAMER THABET
Education
2006/2011 Ph.D. in Literary Theory and Computer Games, University of Antwerp, Belgium.
2005/06 Master of Arts in American Studies. University of Antwerp, Belgium.
1995/99 Bachelor of Arts in English. Al-Azhar University, Palestine.
Publications
· “Monstrous Textuality: Game Fiction between Postmodernism and Structuralism”, .Loading… The Journal of the Canadian Game Studies Association
2011, Vol 5(8): 101-109
http://journals.sfu.ca/loading/index.php/loading/article/view/97/111
· “The 3D Story: A reading of Iron Storm”. Eludamos. Journal for Computer Game Culture. 2008; Vol 2 (2): 297-302.
http://www.eludamos.org/index.php/eludamos/article/view/45/76
· “Narrative Methodology in Computer Games”. Boitatá – Revista do GT de Literatura Oral e Popular da ANPOLL 6 (2008): 15-22. (ISSN 1980-4504)
http://www2.uel.br/revistas/boitata/volume_6_2008/Artigo%20Tamer%20ok.pdf
· “The Delusion of Non-linearity: Hypertext and Game Narratives”. 2011 [In editing]
· “The Player vs. The GCD: Who Tells in Game Narratives?”. 2011 [In editing]
Paper Presentations
· “Interactive Media at Brock, for Niagara”. Co-presentation with Kevin Kee at Mapping the New Knowledges Conference, November 2009, Brock University, Canada.
http://www.brocku.ca/graduate-studies/conference-events
· “Computer Games as a Storytelling Medium”. Paper presented at the International Speaker Series, 2009, Brock University, Canada.
http://www.brocku.ca/brockinternational/TamerTalk.php
· “Temporal Storytelling in Computer Games”. Paper presented at the Interacting with Immersive Worlds Conference 2009, June 16, Brock University, Canada. http://www.philosophi.ca/pmwiki.php/Main/InteractingWithImmersiveWorlds2009
· “Local and Explorer Identities: A Comparison between Oral and Computer Game Narratives”. Co-presentation with Frederico Fernandes at the Humanities Research Institute Symposium, December 2008, Brock University, Canada. http://www.brocku.ca/brockinternational/AnnualReport0809.pdf
Reviews
· Member of the full paper review panel for PerthDAC 2007: The Future of Digital Media Culture, the 7th International Digital Arts and Culture Conference in Perth, Australia.
· Reviewer for Eludamos, Journal for Computer Game Culture. Zentrum für interdisziplinäre Medienwissenschaft (ZiM)/ Centre For Interdisciplinary Media Studies, Göttingen University.
· Reviewer for Loading: Journal of the Canadian Gaming Studies Organization.
Papers in Progress
· Brokenness and Healing in the New York Fiction.
· Sapphire’s Push: Author’s Victimhood and Character Victimization.
Undergraduate Teaching
2009/2011 Brock University
Interactive Arts and Science (IASC) 3F00, Imagining Immersive Worlds
Critical approaches and cultural discourse on virtuality, immersion and simulation; impact of virtual worlds on identity, play, and stories; developing game/simulation in a virtual environment with focus on process and work ethics.
http://iasc3f00.com/
2010/2011 Brock University
Interactive Arts and Science (IASC 2F00), Game Discourses and Criticism
Games as cultural artifacts that inspire a hybrid and multidisciplinary discourse. Analysis of larger context of humanities around games through game criticism. Connection of cultural studies with extant game critique, and of theoretical literature on game studies and critical analysis using new media tools.
2011 Brock University
Interactive Arts and Science (IASC 3P98), Directed Studies
Program of study through research and readings designed in consultation with the faculty member directing the course.
2011 Brock University
Interactive Arts and Science (IASC 3P99), Directed Project
Interactive media project with directed readings designed in consultation with the faculty member directing the course.
2008/2009 Brock University
IASC 1P10, Introduction to Media Tools
Systematic examination of imaging, multimedia authoring and animation software tools and their application to problems in visualization, representation and sequencing of image, text, video and audio content. Portfolio development emphasizes conceptualization and reflection in new media contexts.
2008/2009 Brock University
IASC 1P30, Programming for Interactive Media
Introduction to ActionScript programming language and object-oriented programming syntax and usage for classes, functions, properties and events in interactive Flash applications.
Conference Organization
Member of the steering committee of the Interacting With Immersive Worlds Conference 2011.
http://www.brocku.ca/conferences/immersive-worlds
Coordinator of the Interacting With Immersive Worlds Conference 2009.
http://www.brocku.ca/iasc/immersiveworlds/
Employment History
2008/Present Lab Manager and Associate Researcher, Simulating History Research Lab, Brock University, St. Catharines, ON.
2008/Present Instructor, Interactive Arts and Science, Brock University, St. Catharines, ON.
2002/05 English as a Second Language Instructor, Om Al Qura School, Al Nil School, and Al Yarmouk School, Gaza Strip, Palestine.
2000/02 Gaza Office Administrator, Palestinian National Committee for UNESCO, Gaza Strip, Palestine.
1999/00 English as a Second Language Instructor, Gaza College School, Gaza Strip, Palestine.
1995/99 Translator/Interpreter, Samed TV Production Corporation, Gaza Strip, Palestine.
