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	<title>Simulating History &#187; Theory</title>
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		<title>Pmoging Internet Research Skills</title>
		<link>http://simulatinghistory.com/theory/pmoging-internet-research-skills/</link>
		<comments>http://simulatinghistory.com/theory/pmoging-internet-research-skills/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 17:43:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[For Educators]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Theory]]></category>

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		<description><![CDATA[(cross-posted from Electric Archaeology: Digital Media for Learning and Research) This is a game you play while browsing the internet, going about your daily internet related tasks&#8230; think webquest with mines, treasure chests, and quests. You play the game by adding an extension to your Firefox browser. This browser lets you &#8216;sense&#8217; the game world, [...]]]></description>
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		<title>Revolution: A Historical Simulation of Colonial America</title>
		<link>http://simulatinghistory.com/game-design/simulation/revolution-a-historical-simulation-of-colonial-america/</link>
		<comments>http://simulatinghistory.com/game-design/simulation/revolution-a-historical-simulation-of-colonial-america/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 21:17:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Theory]]></category>

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		<description><![CDATA[The decisions we make when we try to simulate an historical period &#8211; especially in a video game &#8211; are only part of the &#8216;rhetoric&#8217; that playing the game embodies. If we are making the game from scratch, like our game set during the Montreal Plague of 1885, we can control that rhetoric from the [...]]]></description>
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		<title>Theory &amp; Practice</title>
		<link>http://simulatinghistory.com/game-design/simulation/theory-practice/</link>
		<comments>http://simulatinghistory.com/game-design/simulation/theory-practice/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 15:06:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Practice]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://simulatinghistory.com/2007/11/02/theory-practice/</guid>
		<description><![CDATA[We have posted a &#8216;white paper&#8217;, a discussion piece concerning the Theory &#038; Practice of History Simulation, over on the &#8216;Theory &#038; Practice&#8216; page. We&#8217;d appreciate any discussion or comments you might have!]]></description>
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