Category

Archive for the 'theory' Category

Revolution: A Historical Simulation of Colonial America

( simulation and games and theory )

The decisions we make when we try to simulate an historical period - especially in a video game - are only part of the ‘rhetoric’ that playing the game embodies. If we are making the game from scratch, like our game set during the Montreal Plague of 1885, we can control that rhetoric from the […]

Theory & Practice

( simulation and games and theory and practice )

We have posted a ‘white paper’, a discussion piece concerning the Theory & Practice of History Simulation, over on the ‘Theory & Practice‘ page. We’d appreciate any discussion or comments you might have!