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Archive for the 'games' Category

Niagara 1812

( simulation and games and teaching )

The class projects from this year’s crop of students in the Interactive Arts & Science program at Brock University are now online… full details here. The theme is ‘Niagara 1812′, when the Niagara peninsula (location of Brock University, no coincidence) was the flashpoint for hostilities between the young American republic and Great Britain. Lundy’s […]

The History Canada Game

( simulation and games )

A mod for Civilization III - The History Canada Game
“The year is 1534… Play the New World
A strange, pale-faced man named Jacques Cartier arrives on the shores of the Baie de Gaspé accompanied by a crew of 61 men. He raises a cross on the shore emblazoned with the French coat of arms.

To Iroquois chief […]

Revolution: A Historical Simulation of Colonial America

( simulation and games and theory )

The decisions we make when we try to simulate an historical period - especially in a video game - are only part of the ‘rhetoric’ that playing the game embodies. If we are making the game from scratch, like our game set during the Montreal Plague of 1885, we can control that rhetoric from the […]

Theory & Practice

( simulation and games and theory and practice )

We have posted a ‘white paper’, a discussion piece concerning the Theory & Practice of History Simulation, over on the ‘Theory & Practice‘ page. We’d appreciate any discussion or comments you might have!

Plague - the game!

( simulation and games and montreal and 1885 )

A group of senior students (Joe Peric, John Bachynski, Andrew McNiven, and Nicki Darbyson) led by Kevin Kee, are currently working on a simulation/strategy game exploration of the world of 1885 Montreal, and its devastating encounter with smallpox. The event is chronicled in Michael Bliss’s book, Plague -
the story of a horrifying smallpox epidemic […]