We have posted a ‘white paper’, a discussion piece concerning the Theory & Practice of History Simulation, over on the ‘Theory & Practice‘ page. We’d appreciate any discussion or comments you might have!
A group of senior students (Joe Peric, John Bachynski, Andrew McNiven, and Nicki Darbyson) led by Kevin Kee, are currently working on a simulation/strategy game exploration of the world of 1885 Montreal, and its devastating encounter with smallpox. The event is chronicled in Michael Bliss’s book, Plague – the story of a horrifying smallpox epidemic [...]
Here is a movie of a walkthrough of a project which combines the online world of Second Life with the online learning management system Moodle: Sloodle!
Shawn’s presentation at Brock’s Immersive Worlds conference, held in June 2007, may be listened to here: The Virtual Archaeologist: Of Past Lives and Second Lives Abstract: Archaeology is about material culture, about exploring the human condition (not necessarily in the past) through how we create and manipulate objects. In recent years, the power of computers [...]
Welcome Canadians are concerned about their understanding of their history, and especially about the way that it is taught. The “Simulating History” project, funded by the Social Sciences and Humanities Research Council of Canada, is exploring the “ best potential” for educational computer simulations (sometimes called computer “serious games”) to teach Canadian history. Based at [...]