Category

Archive for the 'Game Design' Category

The History Canada Game

( Games andSimulation )

A mod for Civilization III – The History Canada Game “The year is 1534… Play the New World A strange, pale-faced man named Jacques Cartier arrives on the shores of the Baie de Gaspé accompanied by a crew of 61 men. He raises a cross on the shore emblazoned with the French coat of arms. [...]

Revolution: A Historical Simulation of Colonial America

( Games andSimulation andTheory )

The decisions we make when we try to simulate an historical period – especially in a video game – are only part of the ‘rhetoric’ that playing the game embodies. If we are making the game from scratch, like our game set during the Montreal Plague of 1885, we can control that rhetoric from the [...]

Theory & Practice

We have posted a ‘white paper’, a discussion piece concerning the Theory & Practice of History Simulation, over on the ‘Theory & Practice‘ page. We’d appreciate any discussion or comments you might have!

Plague – the game!

( 1885 andGames andMontreal andSimulation )

A group of senior students (Joe Peric, John Bachynski, Andrew McNiven, and Nicki Darbyson) led by Kevin Kee, are currently working on a simulation/strategy game exploration of the world of 1885 Montreal, and its devastating encounter with smallpox. The event is chronicled in Michael Bliss’s book, Plague – the story of a horrifying smallpox epidemic [...]

Sloodle

Here is a movie of a walkthrough of a project which combines the online world of Second Life with the online learning management system Moodle: Sloodle!