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Archive for the 'Game Design' Category

Master’s Research Project

My current research at Brock University centers around the ability of computers and games to simulate and represent how systems work in the context of history. Many historians have used agent-based simulations to represent battle scenarios or migration patterns. But these simulations have limited interaction: essentially the researcher interacts (or plays) with the system to [...]

Pmoging Internet Research Skills

(cross-posted from Electric Archaeology: Digital Media for Learning and Research) This is a game you play while browsing the internet, going about your daily internet related tasks… think webquest with mines, treasure chests, and quests. You play the game by adding an extension to your Firefox browser. This browser lets you ‘sense’ the game world, [...]

Hybrid Reality, Niagara, and the War of 1812

For the past several months I have been exploring different ways to promote the 200th anniversary of the War of 1812 in Niagara. To date, my research has been largely devoted to academic articles investigating hybrid and virtual reality along with historical research aimed at key people and places in Niagara during the War of [...]

Niagara 1812

The class projects from this year’s crop of students in the Interactive Arts & Science program at Brock University are now online… full details here. The theme is ‘Niagara 1812′, when the Niagara peninsula (location of Brock University, no coincidence) was the flashpoint for hostilities between the young American republic and Great Britain. Lundy’s Lane, [...]

Teaching Interactive Fiction at the Secondary Level

From Emily Short, a premier writer of Interactive Fiction: Interactive fiction is increasingly being used in junior high and high school classrooms to encourage reading and teach problem-solving skills; it is also approached critically in college and graduate courses on digital and new media studies, and used as an example project in courses on computer [...]