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	<title>Simulating History &#187; Interactive Fiction</title>
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		<title>Playing With Technology in History</title>
		<link>http://simulatinghistory.com/for-educators/teaching/playing-with-technology-in-history/</link>
		<comments>http://simulatinghistory.com/for-educators/teaching/playing-with-technology-in-history/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 17:00:49 +0000</pubDate>
		<dc:creator>robertss</dc:creator>
				<category><![CDATA[For Educators]]></category>
		<category><![CDATA[For Researchers]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://simulatinghistory.com/?p=74</guid>
		<description><![CDATA[The Simulating History lab and Brock University are hosting the Playing With Technology In History conference on April 29th and 30th, 2010 in Niagara-on-the-Lake, Ontario. The conference will host guests from across the globe who are involved in digital studies and gaming. Activities will include a day of un-conference activities where participants will explore technology [...]]]></description>
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		<title>Hybrid Reality, Niagara, and the War of 1812</title>
		<link>http://simulatinghistory.com/game-design/games/hybrid-reality-niagara-and-the-war-of-1812/</link>
		<comments>http://simulatinghistory.com/game-design/games/hybrid-reality-niagara-and-the-war-of-1812/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 16:44:42 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[For Educators]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
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		<guid isPermaLink="false">http://simulatinghistory.com/2008/06/10/hybrid-reality-niagara-and-the-war-of-1812/</guid>
		<description><![CDATA[For the past several months I have been exploring different ways to promote the 200th anniversary of the War of 1812 in Niagara. To date, my research has been largely devoted to academic articles investigating hybrid and virtual reality along with historical research aimed at key people and places in Niagara during the War of [...]]]></description>
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		<title>Teaching Interactive Fiction at the Secondary Level</title>
		<link>http://simulatinghistory.com/game-design/simulation/teaching-interactive-fiction-at-the-secondary-level/</link>
		<comments>http://simulatinghistory.com/game-design/simulation/teaching-interactive-fiction-at-the-secondary-level/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 16:22:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Teaching]]></category>

		<guid isPermaLink="false">http://simulatinghistory.com/2007/11/22/teaching-interactive-fiction-at-the-secondary-level/</guid>
		<description><![CDATA[From Emily Short, a premier writer of Interactive Fiction: Interactive fiction is increasingly being used in junior high and high school classrooms to encourage reading and teach problem-solving skills; it is also approached critically in college and graduate courses on digital and new media studies, and used as an example project in courses on computer [...]]]></description>
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