Master’s Research Project

Posted on Friday 25 July 2008

My current research at Brock University centers around the ability of computers and games to simulate and represent how systems work in the context of history. Many historians have used agent-based simulations to represent battle scenarios or migration patterns. But these simulations have limited interaction: essentially the researcher interacts (or plays) with the system to test his scenarios. In contrast, games can allow historians and their audience the opportunity to explore counter-factual scenarios. Games are also ‘persuasive’; they can represent how an argument about how a system works (see Ian Bogost). I am using Benjamin Franklin as a case study of the spreading of enlightened and revolutionary ideas. My research project describe a game based on this case study where the main game mechanic is the spreading of ideas. In this way, I am looking to the past to find new forms of interaction and game play.


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