My current research at Brock University centers around the ability of computers and games to simulate and represent how systems work in the context of history. Many historians have used agent-based simulations to represent battle scenarios or migration patterns. But these simulations have limited interaction: essentially the researcher interacts (or plays) with the system to […]
(cross-posted from Electric Archaeology: Digital Media for Learning and Research)
PMOG: the Passively Multiplayer Online Game. This is a game you play while browsing the internet, going about your daily internet related tasks… think webquest with mines, treasure chests, and quests.
You play the game by adding an extension to your Firefox browser. This browser lets you […]